Components are natively-integrated C# Objects that allow for vastly more streamlined logic to be introduced into your worlds. Assigning a Component to a Node is as easy as drag-and-dropping, and the modular architecture allows to create arbitrarily complex interactions without going mad from trying to make sense of it all. This improved workflow will gradually become the primary method of adding logic to your creations, including for our core C++ API.
simulator vs emulator C# Component System in UNIGINE Engine 2.9 | |
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Science & Technology | Upload TimePublished on 16 Aug 2019 |
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